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About Varied / Professional Teyon AlexanderMale/United States Recent Activity
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Teyon-alexander-natalie-wires by The-3DArtist Teyon-alexander-natalie-wires :iconthe-3dartist:The-3DArtist 5 0 Rose by The-3DArtist
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Rose :iconthe-3dartist:The-3DArtist 2 2
Urinal by The-3DArtist Urinal :iconthe-3dartist:The-3DArtist 1 0 Satyr by The-3DArtist Satyr :iconthe-3dartist:The-3DArtist 5 2 Dregon-2a by The-3DArtist Dregon-2a :iconthe-3dartist:The-3DArtist 3 0 Snow-bomb by The-3DArtist Snow-bomb :iconthe-3dartist:The-3DArtist 1 5 Shieldwip2 by The-3DArtist Shieldwip2 :iconthe-3dartist:The-3DArtist 4 0 FourEyes-trimmed by The-3DArtist FourEyes-trimmed :iconthe-3dartist:The-3DArtist 8 0 Ana Alicia by The-3DArtist Ana Alicia :iconthe-3dartist:The-3DArtist 1 3 Concepts by The-3DArtist Concepts :iconthe-3dartist:The-3DArtist 6 0 BadKing-Teyon by The-3DArtist BadKing-Teyon :iconthe-3dartist:The-3DArtist 4 5 Demon Continued by The-3DArtist Demon Continued :iconthe-3dartist:The-3DArtist 5 4 Demon Start by The-3DArtist Demon Start :iconthe-3dartist:The-3DArtist 2 3 Forest Ogre Bust by The-3DArtist Forest Ogre Bust :iconthe-3dartist:The-3DArtist 15 9 He-man by The-3DArtist He-man :iconthe-3dartist:The-3DArtist 4 4 New toon family I made for work by The-3DArtist New toon family I made for work :iconthe-3dartist:The-3DArtist 5 7

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The Hulk - Revised 5-25-2008 by dankatcher The Hulk - Revised 5-25-2008 :icondankatcher:dankatcher 2,919 296 Slave Leia Christy 2 by J-Scott-Campbell
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Worlds Finest by gattadonna Worlds Finest :icongattadonna:gattadonna 343 26 Agents of Atlas ish 1 pg10 by guisadong-gulay
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Agents of Atlas ish 1 pg10 :iconguisadong-gulay:guisadong-gulay 130 23
comic II by EastMonkey comic II :iconeastmonkey:EastMonkey 2,125 118 Khoi Hulk by JPRart Khoi Hulk :iconjprart:JPRart 441 27 Test_ avengers_pg1 inks by JoshTempleton Test_ avengers_pg1 inks :iconjoshtempleton:JoshTempleton 22 35 Page from Invincible 64 by RyanOttley Page from Invincible 64 :iconryanottley:RyanOttley 890 168 commish2 by lazymills1986 commish2 :iconlazymills1986:lazymills1986 119 16 FCR1pg30pencil by butones FCR1pg30pencil :iconbutones:butones 181 62 Bats again... by butones Bats again... :iconbutones:butones 560 34 dr. spectrum cover by MarkMorales dr. spectrum cover :iconmarkmorales:MarkMorales 144 7 new avengers 9 cover by MarkMorales new avengers 9 cover :iconmarkmorales:MarkMorales 168 7

Activity


Teyon-alexander-natalie-wires
A character model I made.  Low poly hero character rendered in Marmoset Toolbag.
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I have to say, it's been a great six months so far. Last year, in November, I was laid off of my cushy remote job as a character and content artist for a software company. It was "cushy" in the sense that I got to work from home but it was otherwise brutal. Like, seriously hard core brutal. There were only two of us for years and then for the last year, it was just me and then even I was gone (along with the entire graphics division).  I was suddenly in a position I'd not foreseen.

What do I do now? I asked myself. I could have gone back to work at a bookstore or begged my friends at LEGO for a job or I could suck it up and really try to throw my hat into the arena I've long wanted to be in: gaming.  So I did just that. Applying to places I'd never thought I'd apply to and not hearing a thing back made me think I was doomed to fail. Then I sat in on a webinar with Ryan Kingslien about portfolios and breaking into the 3D biz. As a pro 3D artist, it may seem odd that I was sitting in on this but I am pretty much self taught and knew there had to be something I was missing, something about my portfolio I could change that would land me a gig. I mean, I had the skills after all.  Sure enough, Ryan saw me in the chat and asked if they could use my portfolio as an example piece, which I allowed.

They ripped into it, which was great! The feedback was that they saw a lot of nice stuff but nothing that defined what I was trying to do as a creator.  The problem with being a one man show at my last job was that I had to do a bit of everything and I then put that all in my portfolio. However, as a character artist, that's not the best thing to do if you want a character artist job - which is what I'd been applying for. I also had way too many pieces of varying quality that were left overs from my early years as an artist. So taking that feedback, I stripped out all but 4 pieces of art and made sure the focus was solely on characters.  Within that week, I was contacted by two game studios.  The change, it seems, was the best thing I could have done.

I took the art test for one of the studios (the other, notorious for slow responses, never sent a test), and got the position. I was elated because not only was I going into the game industry full time but they were local and a triple A studio, so that if after my contract was up, if they decided not to keep me, it'd be that much easier to find work.  Upon arriving a the studio I had expected to be just a cog in a machine, a number with some art attached to it but to my surprise, not only was everyone super friendly and the team small-ish, everyone went out of their way to get to know me and make me feel welcomed. It's been a learning experience for me, my old job took a more film oriented approach to making content and games take a very different approach due to resource management concerns. Where before I could just throw polys at stuff, I now had to be more conservative in their use - coupled with the fact I had to learn new software and new ways of using old software. It has all been very exciting.

The point of all this isn't to say, "oh look at me! How great is my life" but instead, I am trying to show how just a small change can alter your life for the better. If you're an artist and having a hard time breaking into a field, take a hard look at your portfolio and cull things that don't focus on what you're going for. Take a chance and send that application into that studio you think may never want you - they may want you but you'd never know if you don't try. Above all else, don't listen to that tiny voice in your head that says, "you're not good enough yet. You need more time/practice/skill". That is your fear talking. It will hold you back from being and doing what you want. Take the chance because the thing is, if they say "no", it may be no forever or just no right now but if they say "yes"...ohhhh man.
  • Listening to: Castle
  • Reading: The Hunger Games
  • Watching: Castle
  • Playing: With Ideas
  • Eating: Something that was alive but is now dead.
  • Drinking: Freshly squeezed innards of the above.
I have to say, it's been a great six months so far. Last year, in November, I was laid off of my cushy remote job as a character and content artist for a software company. It was "cushy" in the sense that I got to work from home but it was otherwise brutal. Like, seriously hard core brutal. There were only two of us for years and then for the last year, it was just me and then even I was gone (along with the entire graphics division).  I was suddenly in a position I'd not foreseen.

What do I do now? I asked myself. I could have gone back to work at a bookstore or begged my friends at LEGO for a job or I could suck it up and really try to throw my hat into the arena I've long wanted to be in: gaming.  So I did just that. Applying to places I'd never thought I'd apply to and not hearing a thing back made me think I was doomed to fail. Then I sat in on a webinar with Ryan Kingslien about portfolios and breaking into the 3D biz. As a pro 3D artist, it may seem odd that I was sitting in on this but I am pretty much self taught and knew there had to be something I was missing, something about my portfolio I could change that would land me a gig. I mean, I had the skills after all.  Sure enough, Ryan saw me in the chat and asked if they could use my portfolio as an example piece, which I allowed.

They ripped into it, which was great! The feedback was that they saw a lot of nice stuff but nothing that defined what I was trying to do as a creator.  The problem with being a one man show at my last job was that I had to do a bit of everything and I then put that all in my portfolio. However, as a character artist, that's not the best thing to do if you want a character artist job - which is what I'd been applying for. I also had way too many pieces of varying quality that were left overs from my early years as an artist. So taking that feedback, I stripped out all but 4 pieces of art and made sure the focus was solely on characters.  Within that week, I was contacted by two game studios.  The change, it seems, was the best thing I could have done.

I took the art test for one of the studios (the other, notorious for slow responses, never sent a test), and got the position. I was elated because not only was I going into the game industry full time but they were local and a triple A studio, so that if after my contract was up, if they decided not to keep me, it'd be that much easier to find work.  Upon arriving a the studio I had expected to be just a cog in a machine, a number with some art attached to it but to my surprise, not only was everyone super friendly and the team small-ish, everyone went out of their way to get to know me and make me feel welcomed. It's been a learning experience for me, my old job took a more film oriented approach to making content and games take a very different approach due to resource management concerns. Where before I could just throw polys at stuff, I now had to be more conservative in their use - coupled with the fact I had to learn new software and new ways of using old software. It has all been very exciting.

The point of all this isn't to say, "oh look at me! How great is my life" but instead, I am trying to show how just a small change can alter your life for the better. If you're an artist and having a hard time breaking into a field, take a hard look at your portfolio and cull things that don't focus on what you're going for. Take a chance and send that application into that studio you think may never want you - they may want you but you'd never know if you don't try. Above all else, don't listen to that tiny voice in your head that says, "you're not good enough yet. You need more time/practice/skill". That is your fear talking. It will hold you back from being and doing what you want. Take the chance because the thing is, if they say "no", it may be no forever or just no right now but if they say "yes"...ohhhh man.
  • Listening to: Castle
  • Reading: The Hunger Games
  • Watching: Castle
  • Playing: With Ideas
  • Eating: Something that was alive but is now dead.
  • Drinking: Freshly squeezed innards of the above.

deviantID

The-3DArtist
Teyon Alexander
Artist | Professional | Varied
United States
I'm meant to tell you about who I am in this teeny tiny little box. That's so going to happen...

Anyway, I'm a early 30's, self taught 2d/3d artist working for a software company. I did some freelance work at LEGO (yes, the toy company) when I was in my twenties. During that time I also had a small company I ran with a friend called Lords of Image, in which we would create album covers for Penalty Records. Though we no longer do album covers, my friend and I are working on a comic in our spare time.

What other things can I say? Hmmm... AH! I'm loyal to a fault. I'm one of those guys everyone likes for no apparent reason (that I can see anyway). I'm single. I work at home and I work very long hours...which is probably why I'm single. I'm a sucker for a woman with pretty eyes. Animals love me and I have a nephew that I help take care of after school (he'd kill me if I used the word babysit).

I'm a big fan of comics, movies, tv, books, sarcasm and irony. I used to write poetry and short stories (even won an award or two). I've met and/or had lunch with a President, a governor, two mayors, Yogi Bera and a few actors all before I finished High School - turns out they're not all that thrilling.

Artistically, I love Norman Rockwell, Alphonse Mucha, and a ton of comic book artists. When I was about 12 or 14 (it was an even year, I just can't remember which), I created a character named Wildfire I showed off to Erik Larsen and Rob Liefeld that looked an awful lot like Deadpool before he existed. Four months later Deadpool appeard in the New Mutants and to this day, I like to think I inspired his look (though I think it more coincidence seeing how long it takes to get a comic book printed).

So that's some info about me that while informative, doesn't really tell you anything about who I am. I can only hope that what you've learned was interesting. Catch ya later.
:iconzbrush:

Current Residence: New York New York
Favourite genre of music: eh...
Favourite photographer: Ansel Adams
Favourite style of art: semi-realstic
Operating System: WIN 7 64 bit
MP3 player of choice: blah
Shell of choice: ugh
Wallpaper of choice: try again
Skin of choice: my own skin seems to work well enough.
Favourite cartoon character: that's an evil question....hmm...All the Warner Bros. characters
Personal Quote: When Life gives you lemons...shut up and eat your damn lemons!
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:iconaltros55:
Altros55 Featured By Owner 5 days ago  Hobbyist Traditional Artist
Thanks alot for the faves XD
Reply
:iconthe-3dartist:
The-3DArtist Featured By Owner 4 days ago  Professional General Artist
My pleasure, you're really talented. Definitely get back to drawing.
Reply
:iconsturkwurk:
sturkwurk Featured By Owner Dec 11, 2015  Professional Digital Artist
Happy Birthday!
Reply
:iconthe-3dartist:
The-3DArtist Featured By Owner Dec 23, 2015  Professional General Artist
Thanks for the birthday wish. I'm sorry I'm so late with a reply!
Reply
:iconvaskania:
Vaskania Featured By Owner Dec 24, 2014  Hobbyist Digital Artist
Thanks for the watch! :D
Reply
:iconthe-3dartist:
The-3DArtist Featured By Owner Dec 26, 2014  Professional General Artist
You're welcome! Have a great New Year!
Reply
:iconsturkwurk:
sturkwurk Featured By Owner Dec 11, 2014  Professional Digital Artist
Happy Birthday!
Reply
:iconthe-3dartist:
The-3DArtist Featured By Owner Dec 19, 2014  Professional General Artist
Thanks! Sorry for the late reply. Hope all is well.
Reply
:iconjoshawafrost:
JoshawaFrost Featured By Owner Dec 11, 2014  Professional Digital Artist
Happy happy birthday!!
Reply
:iconthe-3dartist:
The-3DArtist Featured By Owner Dec 11, 2014  Professional General Artist
Thanks!
Reply
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