Listening to: Elves Screaming In Terror
Reading: How To Cook An Elf
Watching: The Blood Drip From Elven Eyes
Playing: Foosball With Elf Organs
Eating: Smurf Stew - Ran Out Of Elves
Drinking: Stuff You Read About In FairyTales
Well, I finally gave in. I have hated Z Brush since it first came out, even passed up on the chance to beta version 2 because of it (I know, I'm a git). Well, tired of waiting for the displacement export from Silo, I finally had a decision to make: Do I get Mudbox or do I get ZBrush3? Mudbox was fast becoming the industry favorite until ZBrush 3 launched. It was easier to use, allowed for more polys on screen (at the time) and even had layer functionality. The only downside was the price and support scheme in place for it. Then came ZBrush 3, which had everything Mudbox did and more...except for that ease of use thing. Or so I thought.
After finally deciding to shell out the $498USD for the program (and back-up disk, I back everything up now) I opened ZBrush 3 expecting to despise every second. I was so wron! OMFGZBR or to those who have yet to experience the program : Oh My Frickin' God, ZBRush ROCKS! I love it. I mean I really do. I think the thing that made it easier for me this time was:
1. My time using Silo's displacement tools taught me the basics (and Silo still has a better interface for their brushes).
2. Pixologic actually made ZBrush less sucky!
So now I'll be modeling in Silo, maybe starting my sculpts there also and then finishing up in ZBrush. I can't wait until I have a few really finished models to show but for now, you'll have to take the WIPS and like 'em. I SAID LIKE 'EM, DAMN IT! lol. I know, I know, I have to settle down...with great power comes great responsiblablahblah yackity smackity, fartherly love yackity smackity.