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June 8, 2009
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So, E3 has come and gone and I'm giddy with anticipation for the coming months. For those not in the know (aka people with "lives"), E3 is the Electronic Entertainment Expo. In a nutshell, a gamer's paradise.  Two franchises I adore for totally different reasons, Assassin's Creed and Uncharted are going to bless us with sequels that seem to actually surpass the original outings. After seeing gameplay of both new iterations, I find myself at odds with a decision I've made and am currently bound by, say no to working in games. I love video games, not in that creepy, "you really need to go outside and experience the world" kind of way but I enjoy them enough to have a healthy and growing library.  I often get asked why I don't work in the gaming industry or why I don't apply to x developer. Often by folks within the industry itself, which is flattering, since I don't think I'm at that level yet.  One major reason I don't do it is because I like games but more importantly, I like playing games (the electronic kind, not the emotional - stay with me here).  It seems liking games is a must for becoming a game creator but liking to play them is dangerous, as that can change swiftly playing through the same level repeatedly looking for bugs. Imagine having to play through the worst level of My Little Pony's Big Adventure dozens of times to make sure it plays the way it should or all assets behave as they're meant too. Oh the horror. lol.

Seriously though, I found myself torn after watching those videos. You see, I have an advantage that some looking to get in the industry solely because they like playing games doesn't: I'm a modeler and a software developer. I spend countless hours making sure hundreds of morphs work the way they should or that they transfer from one version of a figure to the next the way they should. I've spent countless hours uv mapping, texturing and rigging figures and then testing them in new and buggy builds of our software to make sure both work. Ever try testing both a new figure and a new piece of software without losing some hair? Give it a try sometime and let me know how it goes.

The problem though, despite that extra bit of experience that would otherwise make me a perfect candidate for selection, is that games are part of my escape from the daily grind of my job. I fear, should game creation become my bread and butter, that I will no longer want to eat of it. I've yet to reach out to the few game creators I know from my travels to Siggraph and CGTalk to find out how they manage to maintain a love of gaming and still create games. If I can find out how they do it, I may give it a try myself. I just hope it's not one of those things you have to find on your own, as that will mean I'd first have to take the plunge without knowing if I'll sink or swim.  Life is scary sometimes. lol. An odd feeling for someone who taught himself all he knows about the art...
  • Mood: Joy
  • Listening to: The Mighty Monarch!
  • Reading: ...is fundamental.
  • Watching: The Venture Bros. Season 3
  • Playing: Ideas
  • Eating: Something that was alive but is now dead.
  • Drinking: Freshly squeezed innards of the above.
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:iconedwilliams:
*EdWilliams Jun 8, 2009  Professional Digital Artist
You know what my dad told me? "If you love what you do, it isn't work." I believe that 100%. If work is going to stress me out, then I'd rather it be because I cannot figure out how to fix an ugly 9-sided star on a model's joint opposed to shuffling papers and stocking at my local Wal-Mart. I love the CG movie industry, and I would love to work in it for the rest of my life. Sure there will be those days where you don't feel like touching a game, being bothered with a model, rig, or a texture, but that's how life works. Thing about it, if you love it, you'll deal with it much like being in a relationship with something you want to spend the rest of your life with.

Honestly, give it a shot. If you love gaming and if you love modeling, then why fear it? Do something that's going to make you WANT to get up in the morning. You're very talented. Take a leap of faith and go for it or forever wish you had. Good luck!
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:iconthe-3dartist:
~The-3DArtist Jun 9, 2009  Professional General Artist
Yeah, I may just give it a go. The company I work for is expecting myself and one other guy to be the entire art team for our line of graphics products. As it is, I've hardly a life but if they get what they want, I'll be a hermit.
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:iconthe-anti-you:
You still play games now, even though you spend hours working with the tools you would be using in the industry.
Sometimes as a modeler you wont even get to play the game during production.

It's like anything else. for example: someone who writes novels for a living wouldn't get sick of reading others work.

That's how I see it though.. personally im trying too get into the industry. I find myself playing in engines/modeling software more than i actually play the game.

PS: Woo! The Venture Bros!
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:iconthe-3dartist:
~The-3DArtist Jun 9, 2009  Professional General Artist
I get to play maybe an hour or two a month these days. I guess it's not that far removed from what I'm doing now. You're right though, modeling hasn't been a chore but the company I work for is about to make it so I fear.
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:iconpigbert:
If I were at your skill level I would go for it. If you love creating then you won't miss playing as much as you think. If it even comes to that.
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:iconthe-3dartist:
~The-3DArtist Jun 9, 2009  Professional General Artist
Thanks.
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