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May 5, 2010
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A head. by The-3DArtist A head. by The-3DArtist
ZBrush for sculpt, texture and render. Photoshop for color correction.
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Daily Deviation

Given 2010-11-01
A head. by *The-3DArtist. Very realistic portrait with well worked anatomical and facial features. ( Suggested by Butch007 and Featured by KeremGo )
:iconkingasdo111:
kingasdo111 Featured By Owner Nov 1, 2010
Sparky Sparky Boom Man?
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:iconthe-3dartist:
The-3DArtist Featured By Owner Nov 2, 2010  Professional General Artist
Boom-chaka-laka-BOOM. :)
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:iconowensangel10:
owensangel10 Featured By Owner Nov 1, 2010  Professional Artisan Crafter
Wow...This is wonderful!!!Maybe you should do the whole bust??? Love it! You have GREAT talent!
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:iconthe-3dartist:
The-3DArtist Featured By Owner Nov 2, 2010  Professional General Artist
Thanks so much!
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:iconowensangel10:
owensangel10 Featured By Owner Nov 2, 2010  Professional Artisan Crafter
You are very welcome! You deserve all this praise!
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:iconfakekraid:
FakeKraid Featured By Owner Nov 1, 2010  Hobbyist Writer
He has a very truncated chin. Or is it just his beard that makes it look like that...? Not that it looks unrealistic, mind you - he's just not very handsome. Which was probably your intention, so good work.
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:iconwaterbear:
Waterbear Featured By Owner Nov 1, 2010
How many division levels is that? The beard is amazing. Done in zbrush as well I'm assuming? Do you have a link to a render in just a Matcap; I love to get a good look at the sculpt. Thanks!
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:iconthe-3dartist:
The-3DArtist Featured By Owner Nov 2, 2010  Professional General Artist
Thanks. It's a good question - I think it was 6 levels or so. I'll have to see if I can find it on my external to do a gray render.
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:iconwaterbear:
Waterbear Featured By Owner Nov 4, 2010
thanks for looking for me, I'd love to see it.
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:iconthe-3dartist:
The-3DArtist Featured By Owner Nov 10, 2010  Professional General Artist
I just checked. It was 5 levels of subdivision. The model stands at 1.166 million polys. I'll post up a pic showing some development stages.
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